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MAJ 28/02/2014 ?? - 26 messages, 6781 vues
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Réponse #21
Par stansenn - 28/02/2014 00:57:22
et pk y en a qu'il son co steam ?


parce qu'ils avaient pas quitter le jeu jpense, mais là ça remarche c'est bon
Réponse #22
Par crimz0 - 28/02/2014 00:59:22
Je vien d'avoir une MAJ de 40Mb. Je suis le seul ???


et ?
Réponse #23
Par EMYOR - 28/02/2014 01:17:47
tampis go jackie michel et dodo^^


Et merci qui ?!


Merciiiiiiiiii Jackie et Michel
Réponse #24
Par Replay10120 - 28/02/2014 01:37:44
Release Notes for 2/27/2014

[GAMEPLAY]
- Fixed the molotov not having the same collision bounds as the rest of the grenades.
- Fixed some grenades allowing radar visibility when they shouldn't and vice versa - this fixes bugs like players showing up on radar through smoke volumes when they shouldn't.
- Increased radarvispow from 0.2 to 0.4.
- Fixed icons on the radar not fading out properly when they should have.

[MISC]
- Fixed frequent connection errors when starting private casual matches with friends on a local server.
- With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce.
- Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1).

[NETWORK]
- GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays.
- Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output.
- Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details.
- Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details.
- Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided.
- When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries.

[MAPS]
- CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch
- DE_Favela: Fixed exploits where players could get out of map, various other polish
- DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony
Réponse #25
Par Ptit lu - 28/02/2014 01:40:43
Stickers Capsule #2 \o/
Réponse #26
Par AnthobotwiN - 28/02/2014 02:32:17
Stickers Capsule #2 \o/


exact l'ami!

http://www.vakarm.net/skins/collection/Sticker-Capsule-2/26

:)
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